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PUBG PC Update 4.3 Will Improve Performance; Survival Mastery Detailed

PUBG PC Update 4.three Will Improve Functioning; Survival Mastery Detailed

Following some leaks before this week, all the details on the PUBG 4.3 update accept been revealed.

Co-ordinate to the game's official website, update 4.3, which will release before long on the test server, will introduce Survival Mastery, which will allow players to develop their skills in the survival aspects of PUBG.

New Feature: Survival Mastery

"Develop your non-and then-killer instincts."

We are excited to innovate the Survival Mastery system, where players can develop their less-than-lethal aspects of PUBG gameplay. This companion system to Weapon Mastery, which allows players to progress their skill in gunplay, will besides introduce new ways for players to limited their personalities on the Battlegrounds with new rewards and PUBG ID.

  • Survival Mastery is a new progression system where players increase levels past gaining XP based on the players' survival patterns.
  • The arrangement operates all the time without being afflicted by seasons. The Level cap for Survival Mastery is 500.
  • Players can earn XP in the following situations:
    • Looting
    • Using items during combat
    • Combat
    • Reviving a teammate

The PUBG four.three update is likewise going to introduce some other new system called PUBG ID, a new weapon and a lot of other changes, including more welcome performance improvements. You lot can discover the total details beneath.

Match summary timeline

  • The match summary timeline recaps all survival actions performed in a match
  • Players can check survival actions they take performed in their previous friction match in a timeline sequence from Mastery > Concluding Match Tab

  • The activities below will be shown in the timeline, along with other XP earning activities.
    • Landing signal
    • Location where players perform sure deportment
    • Damage dealt and received
    • Distance a actor travels using vehicles
    • Surviving Blue Zone phases

Survival fashion showing players' playstyle

  • In Mastery > Survival tab, players can check their recent survival playstyle from the analysis of all players' data.

  • Survival way tracks your recent playstyle by analyzing data of all the players playing PUBG. It includes the post-obit information:
    • Average appointment length
    • Average engagement altitude
    • Items looted per game
    • Altitude traveled per game
    • Hot drop charge per unit
    • Damage taken per game
  • The three well-nigh prominent of these traits will be displayed

Players can limited themselves through their PUBG ID

Survival Mastery – PUBG ID

  • A new organisation where players can limited themselves while show their progression and Survival Mastery rewards
  • PUBG ID includes Survival Mastery Level, Histrion ID, Emblem, Background, and Poses
    • A summary or detailed recap are available
  • Players can view and change from Mastery > Survival tab.
  • Players are able to view other actor's PUBG ID in the following case
    • Teammate from the previous match
    • Player you killed and the player who killed you

Emblems

  • For every 10 levels (5, 15, 25…), players are rewarded an emblem.
  • Players can express themselves with various emblems on their PUBG ID

Backgrounds

  • For every 10 levels (10, xx, 30…), players are rewarded a background
  • Players can express their identity with different backgrounds on their PUBG ID

Poses

  • For every 100 levels (100, 200, 300…), players are rewarded a pose
  • Poses are the highest reward in the arrangement and players tin can modify their pose using the Survivor tab and PUBG ID
  • Player poses use the player's equipped wear
    • Other skins such every bit vehicles and weapons aren't currently utilized for poses

BP Rewards

  • BP will be granted for levels without other rewards

New Weapon: DBS

"The DPS on the DBS is OMG!"

  • The DBS is a double butt pump-action bullpup shotgun that tin only exist initially obtained from Care Packages.
  • DBS has two internal magazine tubes that allow the user to load upwardly to fourteen 12-gauge rounds.
    • Thanks to those combined firing mechanics, DBS can produce massive bursts of damage in a short time span.
  • Upper rails of the gun allows a Holographic, Blood-red Dot Sight, and 2x to 6x Scopes.
  • Maximum effective range to deal impairment with the DBS is 100 yard.

Gameplay

"Two in the front, two in the dorsum, and we don't look dorsum."

  • Improved shotgun consistency
    • Hit probability increased, especially in medium shotgun range
    • Damage drop-off over altitude increased
    • Minimum per pellet damage within constructive range of each shotgun increased to iv
      • Except the Sawed-Off, which is iii
      • All shotguns fire nine pellets full per round
  • Adjusted shotgun balance
    • All shotgun pellets at present utilize more than realistic ballistic curves (speed decrease over time)
    • All shotguns had their recoil effects updated
    • Damage multiplier changes
      • Headshot: From ane.5 to 1.2
      • Torso: From one.0 to 0.9
    • S686
      • Maximum effective range set to 80 grand
      • Increased reload speed by 20%
    • S1897
      • Maximum effective range set to 80 one thousand
      • Pump activity speed increased past 20%
      • Pump action volition no longer temporarily un-ADS the player
    • Sawed-Off
      • Maximum effective range set to 80 thousand
      • Maximum increased probability range ready to l m
      • Increased number of pellets fired to 9
      • Decreased damage per pellet from 22 to 20
    • Duckbill attachment: Pellet spread multiplier increased from 0.8 to 1.0
  • Updated weapon bear upon effects
    • Both decals and particle furnishings are now more than directional allowing players to ameliorate understand the management shots are coming from
    • Size and characteristics of the upshot depend on both the surface being hit and the form of the weapon being fired
  • QoL comeback for healing items while walking
    • Healing items tin can at present be activated while moving and your role player will be reduced to walking speed and continue using the item while yous move at walking pace
      • Previously, you had to come to a complete stop to kickoff healing
  • Canted Sight reticle type can now be adjusted, along with brightness, similar to the Red Dot

Audio

  • Reduced the volume of the Ruby Zone
  • Footstep sounds book and attenuation have been re-balanced
  • Footstep sounds volition be more drastically reduced when players move to the outer limit of pace aural range
  • Different sound effects are played when landing from falling, dependent to the surface textile type
  • Made improvements to the ledge-catch sound effects
  • For more information on the sound comeback plans, please go to the following link: Dev Letter: Sound Improvement Program
  • Added a new song to the Turntable
    • The new song volition replace the previous song

Survivor Pass: Aftermath

  • The current flavour of both the Survivor Pass and Survivor Championship Organization will end on October 16th KST
  • Survivor Pass: Starting October 2nd, two weeks before the end menstruation of Aftermath, at that place volition be an on-screen message, pop-up and countdown on the Survivor Pass banner in the lobby to notify players of the pass end timing
    • A pop-upwards bulletin displayed will exist displayed to users purchasing Premium Pass and Level-up items, alerting them of the time left until laissez passer terminate
  • Premium Pass and Level-up items can be purchased until the Pass menses ends

UI/UX

  • Added background blur furnishings to make the duo/squad team UI take meliorate readability
  • Improved visibility of the burn way indicator on the HUD to further differentiate firing modes
  • Decreased effulgence of equipment icons

  • Added headphone icon to the UI right of the health HUD to indicate when the Instant Volume Reducer (F7) is enabled
    • A organisation message at the bottom of the screen has likewise been added when activating/deactivating this function

Performance

  • Small-scale functioning optimizations that will improve FPS in areas where many players are in shut proximity to one another
  • Fabricated visual improvements to shadows and enhanced rendering functioning
  • Deployed tentative modify on the examination server mitigating an issue which causes loot to appear late, mainly later landing from your parachute
    • Dev Note: Every bit this alter increases server load, we volition closely monitor any potential negative impact this may accept to the player experience. We intend to apply this change to live servers with this update if actor feedback is positive and the overall server performance bear on is negligible. Any changes to this plan volition be communicated through the patch notes. Delight endeavor the changes on the exam servers for yourself and share your feedback.

Custom Lucifer

Improved Zombie Mode

The days of wearisome, weak zombies are over! Custom lucifer Zombie modes are getting the following improvements:

  • Zombies now have stronger physical capabilities
    • Zombies can run faster, leap college, and attack much faster
      • Increased the running speed by ane.v times
      • Increased the jumping height past 2 times
      • Increased the speed of attacks past 1.five times
    • Zombies now have much more health and stronger healing power
      • Increased strength by more than ii times
      • Can recover health automatically when they are not engaged in combat
      • No fall damage when falling from high locations
      • Receive less harm from guns, except for headshots
    • Zombies can now drive vehicles
      • Zombies can at present move effectually using vehicles instead of simply running on foot
  • Moreover, we are developing a virus infection feature, which is one of the core elements of PUBG Zombie (PUBZ) content. Internal tests are ongoing for various features to make the  zombie mode matches more diverse and exciting. Nosotros look forward to your feedback on the improved zombie mode

PUBG Partner Icon

  • In Custom Matches, an icon will exist displayed in forepart PUBG Partner'due south nicknames. This icon will only be shown in the match information section and waiting room

Skins & Items

Once Update 4.3 is released to the Live Server, y'all will detect the following new items in the store:

  • Halloween themed items
    • Sales Menstruum: nine/25 ~ eleven/thirteen
  • 12 new Twitch Circulate Royale items
    • Sales Period: nine/25 ~ 10/xv
  • 3 Pan skins and 1 gear up jubilant the PUBG Archetype
    • Sales Menstruation: x/2 ~ 10/23
  • New BP purchasable items
    • Beryl & S12K BattleStat skins
    • two Madsy shoes
  • New BattleStat skin
    • SCAR-L BattleStat skin
  • Reduced the probability of receiving a locked crate from the random crate purchase past 50%

Replay Organization

  • The replay system has been updated. Replay files from previous updates are at present unavailable for apply

Issues Fixes

  • Fixed an issue where graphic symbol footsteps cannot exist heard when walking backwards against corners of objects.
  • Fixed an event where the fume UI timer doesn't sync correctly when the replay is skipped in replay manner.
  • Fixed an issue where the Flare Gun firing blitheness is obscured when in the prone position.
  • Fixed an issue where grenade damage in rare situations could exist received through objects.
  • Fixed an issue where an incorrect kill altitude was shown when a asunder role player is killed.
  • Stock-still an issue where the healing items would be cancelled when pressing Sprint without moving
  • Fixed an effect where UAZ wheels wouldn't get destroyed afterward being punched multiple times.
  • Stock-still an effect where skull icons are incorrectly displayed on the minimap in Simplified Chinese language version.
  • Stock-still an issue which acquired an excessively bright light effect in the side mirror of motorcycles.
  • Fixed an consequence where players could not be damaged by other players punching them inside vehicles.
  • Fixed an effect where parachutes were not displayed in training mode with a fully equipped bag.
  • Stock-still an upshot where players are forcibly removed from preparation mode when vaulting over a certain wall.
  • Fixed an issue where zombie players occasionally appear to be human in zombie style.
  • Fixed an issue where the lung capacity icon does wouldn't display correctly when holding breath while pond
  • Fixed an result which prevented pace sounds from playing in specific situations when running through certain puddles

PUBG is now available on PC too as on PS4, Xbox 1 and smart devices.

Source: https://wccftech.com/pubg-pc-update-4-3-detailed/

Posted by: taylorwhick1956.blogspot.com

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